Kryx RPGThemesCreatures
Giant Crocodile

Giant Crocodile

Huge animal
Challenge
5

STR
5
DEX
−1
CON
3
INT
−4
WIS
0
CHA
−2

85
9d12+27
16
Soak
2
Fort
+4
Ref
+3
Will
+0
Defense note natural armor

Speed 5 m., swim 10 m.
Skills Insight +0 (11), Perception +0 (11), Stealth +2 (13)

Hold Breath. The crocodile can hold its breath for 30 minutes.

Maneuvers. The giant crocodile uses maneuvers (maneuver save Difficulty 16). It has 14 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

At will: grapple (Bite only)

1 stamina die: ambush, spring attack, trip (Tail only)

Actions (2)

Bite (1/turn). Melee Weapon Attack: +8 to hit, reach 1 m. Hit: 21 (3d10 + 5) piercing damage. If the crocodile uses the grapple maneuver, the target is restrained until the grapple ends, and the crocodile can’t bite another target.

Tail (1/turn). Melee Weapon Attack: +8 to hit, reach 2 m., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage.

Swampsrd

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half if you miss by 4 or less) if you have advantage on the attack roll, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack roll.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half if you miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can make a melee weapon attack and a Brawn check to Trip.

Enhance

You can add the stamina die to the attack’s damage (add half if you miss by 4 or less) for each additional stamina die expended.