Giant Crab

Giant Crab

Medium animal
Challenge

STR
1
DEX
2
CON
0
INT
−5
WIS
−1
CHA
−4

13
3d8
17
Soak
1
Fort
+1
Ref
+2
Will
−3
Defense note natural armor

Speed 5 m., swim 5 m.
Skills Stealth +3 (14)
Senses blindsight 5 m.

Amphibious. The giant crab can breathe air and water.

Maneuvers. The giant crab uses maneuvers (maneuver save Difficulty 12). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: grapple, spring attack

Actions (1)

Claw. Melee Weapon Attack: +2 to hit. Hit: 4 (1d6 + 1) bludgeoning damage. The crab has two claws.

Coastalsrd

Maneuvers

As an action, make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.