Gargoyle

Gargoyle

Medium elemental
Challenge

STR
2
DEX
0
CON
3
INT
−2
WIS
0
CHA
−2

52
7d8+21
17
Soak
2
Fort
+4
Ref
+2
Will
−1
Defense note natural armor
Damage resistances bludgeoning, piercing, and slashing from attacks that aren’t adamantine
Damage immunities poison
Condition immunities bleeding, exhausted, petrified, poisoned

Speed 5 m., fly 10 m.
Skills
Senses darkvision 10 m.
Languages Terran

False Appearance. While the gargoyle remains motionless, it is indistinguishable from an ordinary statue.

Maneuvers. The gargoyle uses maneuvers (maneuver save Difficulty 12). It has 5 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: dive attack, knockback, spring attack

Actions (2)

Bite (1/turn). Melee Weapon Attack: +3 to hit. Hit: 5 (1d6 + 2) piercing damage.

Claws (1/turn). Melee Weapon Attack: +3 to hit. Hit: 5 (1d6 + 2) slashing damage.

Elemental planes, Underdark, Urbansrd

Maneuvers

As an action while flying, you can use the Dash action. If you move at least 3 meters in a straight line angled downwards toward a creature, you can make an Attack action with a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage and you don’t provoke opportunity attacks when you fly out of the creature’s reach.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a weapon attack to knock the creature back.

On a hit, add the stamina die to the attack’s damage and if the creature is your size or smaller, it must succeed on a Reflex saving throw or you push it 4 meters away from you.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage, push the creature an additional meter, and target a creature of a larger size for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.