Fire Snake

Fire Snake

Medium elemental
Challenge

STR
1
DEX
2
CON
0
INT
−2
WIS
0
CHA
−1

22
5d8
16
Soak
1
Fort
+1
Ref
+2
Will
−1
Defense note natural armor
Damage vulnerabilities cold
Damage resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities fire
Condition immunities burning

Speed 5 m.
Skills
Senses darkvision 10 m.
Languages understands Ignan but can’t speak

Heated Body. A creature that touches the fire snake or hits it or misses it by 4 or less with a melee attack while within 1 meter of it takes 3 (1d6) fire damage.

Maneuvers. The fire snake uses maneuvers (maneuver save Difficulty 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: grapple (Tail only), spring attack, tear flesh, trip (Tail only)

Actions (2)

Bite (1/turn). Melee Weapon Attack: +2 to hit. Hit: 3 (1d4 + 1) piercing damage plus 3 (1d6) fire damage.

Tail (1/turn). Melee Weapon Attack: +2 to hit. Hit: 3 (1d4 + 1) bludgeoning damage plus 3 (1d6) fire damage.

Elemental planes, Underdarkmm

Maneuvers

As an action, make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a melee weapon attack with a natural weapon that deals piercing or slashing damage to cause jagged wounds that bleed.

On a hit, add the stamina die to the attack’s damage and the creature is bleeding 1.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage and bleeding level by 1 for each additional stamina die expended.

As an action, make a melee weapon attack and a Brawn check to Trip.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.