Fire Snake
Medium elemental- Challenge
- STR
- 1
- DEX
- 2
- CON
- 0
- INT
- −2
- WIS
- 0
- CHA
- −1
- Soak
- 1
- Fort
- +1
- Ref
- +2
- Will
- −1
Heated Body. A creature that touches the fire snake or hits it or misses it by 4 or less with a melee attack while within 1 meter of it takes 3 (1d6) fire damage.
Maneuvers. The fire snake uses maneuvers (maneuver save Difficulty 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:
1 stamina die: grapple (Tail only), spring attack, tear flesh, trip (Tail only)
Actions (2)
Bite (1/turn). Melee Weapon Attack: +2 to hit. Hit: 3 (1d4 + 1) piercing damage plus 3 (1d6) fire damage.
Tail (1/turn). Melee Weapon Attack: +2 to hit. Hit: 3 (1d4 + 1) bludgeoning damage plus 3 (1d6) fire damage.
Maneuvers
As an action, make a melee weapon attack and a Brawn check to grapple the creature.
Enhance
You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.
As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.
On a hit, add the stamina die to the attack’s damage.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
Enhance
You can increase the damage for each additional stamina die expended.
As an action, make a melee weapon attack with a natural weapon that deals piercing or slashing damage to cause jagged wounds that bleed.
On a hit, add the stamina die to the attack’s damage and the creature is bleeding 1.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
Enhance
You can increase the damage and bleeding level by 1 for each additional stamina die expended.