Death KissLarge aberration
Lightning Blood. A creature within 1 meter of the death kiss takes 5 (1d10) lightning damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.
Maneuvers. The death kiss uses maneuvers (maneuver save DC 16). It has 15 stamina dice which are d8s, a dice limit of 4, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice (rounded up) when it finishes a short rest. It knows the following maneuvers:
At will: grapple (Tentacle only)
1 stamina die: spring attack
Spellcasting. The death kiss uses Occult (Int) to cast spells (spell save DC 12, +4 to hit with spell attacks). It has 5 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:
Cantrips (at will, 13th-level spellcaster): blood siphon
Tentacle. Melee Weapon Attack: +8 to hit, reach 4 m. Hit: 14 (3d6 + 4) piercing damage. If the death kiss uses the grapple maneuver, the target is restrained until the grapple ends. The death kiss has ten tentacles.
Blood Drain. One creature grappled by a tentacle of the death kiss must make a DC 16 Fortitude saving throw. On a failed save, it takes 22 (4d10) lightning damage, and the death kiss regains half as much health.
As an action, you can make a melee weapon attack and a Brawn check to grapple the creature.
You can add the stamina die to the attack’s damage (add half if you miss by 4 or less) for each additional stamina die expended.
As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).
You can increase the damage for each additional stamina die expended.