Kryx RPGThemesCreatures
Cranium Rat

Cranium Rat

Tiny animal
Challenge
0

STR
−4
DEX
2
CON
0
INT
−3
WIS
0
CHA
−1

2
1d4
13
Fort
+0
Ref
−1
Will
−1

Speed 5 m., climb 3 m.
Skills Athletics −3 (8), Insight +0 (11), Perception +0 (11), Stealth +3 (14)
Senses darkvision 5 m.
Languages telepathy 5 m.

Illumination. The cranium rat sheds dim light from its brain in a 1-meter radius. It can extinguish the light or relight it as an action.

Maneuvers. The cranium rat uses maneuvers (maneuver save DC 11). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: ambush, scurry, spring attack

Telepathic Shroud. The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 1 m. Hit: 1 piercing damage.

Underdark, Urbanvgtm

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half if you miss by 4 or less) if you have advantage on the attack roll, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack roll.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Disengage action and the Dash action.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.