Constrictor Snake

Constrictor Snake

Large animal
Challenge

STR
2
DEX
2
CON
1
INT
−5
WIS
0
CHA
−4

13
2d10+2
14
Fort
+2
Ref
+3
Will
−2

Speed 5 m., swim 5 m.
Skills
Senses blindsight 2 m.

Maneuvers. The constrictor snake uses maneuvers (maneuver save Difficulty 12). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

At will: grapple (Tail only)

1 stamina die: ambush, spring attack

Actions (1)

Bite. Melee Weapon Attack: +3 to hit. Hit: 5 (1d6 + 2) piercing damage.

Tail. Melee Weapon Attack: +3 to hit. Hit: 6 (1d8 + 2) bludgeoning damage. If the snake uses the grapple maneuver, the target is restrained until the grapple ends. Until this grapple ends, the snake can automatically hit the target with its tail, and the snake can’t make tail attacks made against other targets.

Forest, Swamp, Underwatersrd

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half on a miss by 4 or less) if you have advantage on the attack, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.