Kryx RPGThemesCreatures
Chimera

Chimera

Large monstrosity
Challenge
6

STR
4
DEX
0
CON
4
INT
−4
WIS
2
CHA
0

114
12d10+48
16
Soak
1
Fort
+5
Ref
+3
Will
+2
Defense note natural armor

Speed 5 m., fly 10 m.
Skills Insight +2 (13), Perception +5 (16)
Senses darkvision 10 m.
Languages understands Draconic but can’t speak

Actions (3)

Bite (1/turn). Melee Weapon Attack: +7 to hit, reach 1 m. Hit: 11 (2d6 + 4) piercing damage.

Horns (1/turn). Melee Weapon Attack: +7 to hit, reach 1 m. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws (1/turn). Melee Weapon Attack: +7 to hit, reach 1 m. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath (Costs 2 actions; Recharge 5–6). The dragon head exhales fire in a 5-meter cone. Each creature in that area must make a DC 15 Reflex saving throw. On a failed save, a creature takes 49 (14d6) fire damage and is burning 2. On a successful save, a creature takes half as much damage and isn’t burning.

Grassland, Hill, Mountain, Underdarksrd

Maneuvers

As an action, you can make a melee weapon attack against a creature after you move at least 4 meters straight toward it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, if the creature is your size or smaller, the creature must succeed on a Reflex saving throw or you can push it up to 2 meters away from you and knock it prone.

Enhance

You can increase the damage, target a creature of a larger size, and push the creature an additional 1 meter for each additional stamina die expended.

As an action while flying, you can use the Dash action. If you move at least 4 meters in a straight line angled downwards toward a creature, you can make an Attack action with a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, you don’t provoke opportunity attacks when you fly out of the creature’s reach.

Enhance

You can increase the damage for each additional stamina die expended.

1 minute/stamina die

As an action, you roar, rear up, flex your wings, or do another similar movement that frightens creatures. Each creature of your choice in a sphere around you must succeed on a Will saving throw or become frightened of you for the duration or until you are incapacitated. A construct or an undead is immune to this effect.

While frightened by this maneuver, a creature must move at least half its speed away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Will saving throw.

On a successful save, the effect ends for that creature.

If a creature’s saving throw is successful or the effect ends for it, the creature is immune to your Fearsome Beast for the next 24 hours.

As a reaction, which you use when a hostile creature within 5 meters is reduced to 0 health or a friendly creature within 5 meters is reduced to less than half its health, you can move up to half your speed and make an attack roll against a creature.

On a hit, the creature takes damage equal to the stamina die (or half if you miss by 4 or less), but no additional effects from hitting apply.

The damage type is the same as the weapon used.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can make a melee weapon attack against two different creatures.

Enhance

You can attack an additional creature for each additional stamina die expended.

As a reaction, which you use when a creature hits you with a melee attack, you can make a melee weapon attack against the creature.

Enhance

You can add the stamina die to the attack’s damage (add half if you miss by 4 or less) for each additional stamina die expended.