Cambion (demon)Medium fiend (demon)
Fiendish Blessing. The Defense of the cambion includes its Charisma bonus.
Spellcasting. The cambion (demon) uses Divinity (Cha) to cast spells (spell save DC 14, +6 to hit with spell attacks). It has 5 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:
1/day: plane shift (self only)
Longspear. Melee or Ranged Weapon Attack: +7 to hit, reach 1 m. or range 5/20 m. Hit: 8 (1d8 + 4) piercing damage, or 9 (1d10 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Fire Ray. Ranged Spell Attack: +6 to hit, range 20 m. Hit: 10 (3d6) fire damage, and the target is burning 1.
Fiendish Charm (1/turn). One humanoid the cambion can see within 5 meters of it must succeed on a DC 14 Will saving throw or be magically charmed for 1 day. The charmed target obeys the cambion’s spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to the cambion’s Fiendish Charm for the next 24 hours.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9