Brontosaurus

Brontosaurus

Gargantuan animal
Challenge

STR
5
DEX
−1
CON
3
INT
−4
WIS
0
CHA
−2

121
9d20+27
17
Soak
2
Fort
+5
Ref
+3
Will
−1
Defense note natural armor

Speed 5 m.
Skills Brawn +7 (18)

Maneuvers. The brontosaurus uses maneuvers (maneuver save Difficulty 16). It has 9 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: spring attack, swipe (Tail only), trampling charge, trip

Actions (2)

Stomp (1/turn). Melee Weapon Attack: +7 to hit, reach 4 m. Hit: 18 (3d8 + 5) bludgeoning damage.

Tail (1/turn). Melee Weapon Attack: +7 to hit, reach 4 m. Hit: 23 (4d8 + 5) bludgeoning damage.

Forest, Grasslandvgtm

Maneuvers

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a weapon attack with a melee weapon with a natural weapon that deals slashing damage and then swipe through the target. Each creature within 1 meter of the target and within your weapon’s reach must make a Reflex saving throw.

On a failure, it takes slashing damage equal to the stamina die.

On a critical failure, it takes twice as much damage.

On a success, it takes half as much damage.

On a critical success, it takes no damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you use a Brawn check to Overrun a creature during this movement and your check passes the creature’s passive Brawn or Nimbleness (if it chooses to avoid you), it takes bludgeoning damage equal to the stamina die and is knocked prone. If you fail to Overrun by 4 or less, the creature takes half as much bludgeoning damage, but isn’t knocked prone.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a melee weapon attack and a Brawn check to Trip.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.