Blood Hawk

Blood Hawk

Small animal
Challenge

STR
−2
DEX
2
CON
0
INT
−4
WIS
2
CHA
−3

7
2d6
14
Fort
+0
Ref
+1
Will
+0

Speed 2 m., fly 10 m.
Skills Perception +3 (14)

Keen Sight. The blood hawk has advantage on Perception checks that rely on sight.

Maneuvers. The blood hawk uses maneuvers (maneuver save Difficulty 12). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: dive attack, spring attack

Pack Tactics. The blood hawk has advantage on attacks made against a creature if at least one of the blood hawk’s allies is within 1 meter of the creature and the ally isn’t incapacitated.

Actions (1)

Beak. Melee Weapon Attack: +3 to hit. Hit: 4 (1d4 + 2) piercing damage.

Arctic, Coastal, Forest, Grassland, Hill, Mountainsrd

Maneuvers

As an action while flying, you can use the Dash action. If you move at least 3 meters in a straight line angled downwards toward a creature, you can make an Attack action with a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage and you don’t provoke opportunity attacks when you fly out of the creature’s reach.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.