Kryx RPGThemesCreatures
Black Pudding

Black Pudding

Large ooze
Challenge
4

STR
3
DEX
−3
CON
3
INT
−5
WIS
−2
CHA
−5

85
10d10+30
9
Fort
+4
Ref
+1
Will
−3
Damage immunities acid, cold, lightning, slashing
Condition immunities blinded, charmed, deafened, exhausted, frightened, prone

Speed 4 m., climb 4 m.
Skills Insight −2 (9), Perception −2 (9)
Senses blindsight 10 m. (blind beyond this radius)

Amorphous. The pudding can move through a space as narrow as 2 centimeters wide without squeezing.

Corrosive Form. A creature that touches the pudding or hits it with a melee attack while within 1 meter of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 5-centimeter-thick, nonmagical wood or metal in 1 round.

Maneuvers. The black pudding uses maneuvers (maneuver save Difficulty 13). It has 11 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice (rounded up) when it finishes a short rest. It knows the following maneuvers:

1 stamina die: ambush, blind, corrode armor, grapple, spring attack

Spider Climb. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the Defense it offers. The armor is destroyed if the penalty reduces its Defense to 10.

Reactions

Split. When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 health. Each new pudding has health equal to half the original pudding’s, rounded down. New puddings are one size smaller than the original pudding.

Underdarksrd

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half if you miss by 4 or less) if you have advantage on the attack roll, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack roll.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can make a weapon attack in an attempt to blind a creature by striking a sensitive area. Add the stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, the creature must succeed on a Fortitude saving throw or it is blinded until the end of its next turn.

Enhance
You can augment this maneuver with the following options, expending stamina dice for each option.
  • You can increase the damage for each additional stamina die expended.

  • You can expend 2 additional stamina die so the creature is blinded for 1 minute/stamina die. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

As an action, you can make a melee weapon attack with a weapon that deals acid damage in an attempt to corrode armor. Until the end of your next turn, including against the attack, the creature has a –2 penalty to Defense.

This has no effect on magical armor, creatures that are not wearing armor, or creatures without natural armor.

Enhance

You can expend 1 additional stamina die to increase the penalty by 2.

As an action, you can make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half if you miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.