Kryx RPGThemesCreatures
Ankheg

Ankheg

Large monstrosity
Challenge
2

STR
3
DEX
0
CON
1
INT
−5
WIS
1
CHA
−2

39
6d10+6
16
Soak
1
Fort
+1
Ref
+2
Will
+0
Defense note natural armor, 12 while prone

Speed 5 m., burrow 2 m.
Skills Insight +1 (12), Perception +1 (12)
Senses darkvision 10 m., tremorsense 10 m.

Maneuvers. The ankheg uses maneuvers (maneuver save Difficulty 13). It has 7 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice (rounded up) when it finishes a short rest. It knows the following maneuvers:

1 stamina die: ambush, corrode armor, grapple (Bite only), spring attack

Tunneler. The ankheg leaves a narrow, partially collapsed tunnel in its wake.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the ankheg is grappling a creature, it can only bite the grappled creature and has advantage on attack rolls to do so.

Acid Spray (Recharge 6). The ankheg spits acid in a 3-meter cone or a 5-meter line, provided that it has no creature grappled. Each creature in that area must make a Difficulty 11 Reflex saving throw. On a failed save, a creature takes 18 (4d8) acid damage immediately and additional acid damage equal to half the amount of acid damage dealt at the end of its next turn. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn.

Forest, Grasslandsrd

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half if you miss by 4 or less) if you have advantage on the attack roll, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack roll.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can make a melee weapon attack with a weapon that deals acid damage in an attempt to corrode armor. Until the end of your next turn, including against the attack, the creature has a –2 penalty to Defense.

This has no effect on magical armor, creatures that are not wearing armor, or creatures without natural armor.

Enhance

You can expend 1 additional stamina die to increase the penalty by 2.

As an action, you can make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half if you miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.