Ankheg

Ankheg

Large beast
Challenge

STR
3
DEX
0
CON
1
INT
−5
WIS
1
CHA
−2

39
6d10+6
16
Soak
1
Fort
+2
Ref
+2
Will
−1
Defense note natural armor, 12 while prone

Speed 5 m., burrow 2 m.
Skills Brawn +4 (15), Perception +2 (13)
Senses darkvision 10 m., tremorsense 10 m.

Maneuvers. The ankheg uses maneuvers (maneuver save Difficulty 13). It has 5 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: ambush, grapple (Bite only), spring attack

Tunneler. The ankheg can burrow through solid rock at half its burrowing speed and leaves a 1-meter diameter tunnel in its wake.

Actions (1)

Bite. Melee Weapon Attack: +4 to hit. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage and the target’s armor or natural armor is corroded 1 until the end of the ankheg’s next turn. If the ankheg is grappling a creature, it can only bite the grappled creature and it has advantage on attacks to do so.

Acid Spray (Costs 2 actions; Recharge 5–6). The ankheg exhales acid in a 3-meter cone or line. Each creature in that area must make a Difficulty 11 Reflex saving throw. On a failure, a creature takes 18 (4d8) acid damage immediately and additional acid damage equal to half the amount of acid damage dealt at the end of its next turn and a creature’s armor or natural armor is corroded 1 until the end of the ankheg’s next turn. On a success, a creature takes half the initial damage.

Forest, Grasslandsrd

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half on a miss by 4 or less) if you have advantage on the attack, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half on a miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.