As an action, you can create an orange paste that causes a euphoric feeling that makes the consumer feel invulnerable. A creature can drink the contents as an action. Until the effect ends, the creature is immune to being frightened and gains 1d6 + your alchemical ability temporary health at the start of each of its turns. When the effect ends, the target loses any remaining temporary health from this effect.
You can increase the temporary health by 2d6 for each additional catalyst expended.