As an action, you can create a vial of clear liquid that floats at the top of its container and has cloudy white impurities drifting in it. A creature can drink the contents as an action to rise vertically, up to 5 meters, and remain suspended there for the duration. The potion can levitate a creature that weighs up to 150 kilos.
The creature can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. The creature can change its altitude by up to 5 meters in either direction on its turn as part of its move.
If the creature is still aloft when the effect ends, the creature descends 10 meters per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, the creature falls the remaining distance.
Flying Potion. You can expend 1 additional catalyst so the creature gains a flying speed of 10 meters for the duration instead of levitating.