As an action, you can create a vial of red liquid that glimmers when agitated. A creature can drink the contents as an action to regain 3d6 + your alchemical ability health. This potion has no effect on constructs or undead.

You can augment this concoction with the following options, expending catalysts for each option.
  • You can increase the healing for each potion by 4d6 for each additional catalyst expended.

  • Major Regeneration. You can expend 2 additional catalyst to increase the healing by 1d6 and stimulate major natural healing. The duration changes to 1 minute/catalyst and for the duration of the effect, the creature regains 1 health at the start of each of its turns (10 health each minute).

    The creature’s severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If the creature has the severed part and hold it to the stump, the effect instantaneously causes the limb to knit to the stump.