As an action, you can create a vial of red liquid that glimmers when agitated. A creature can drink the contents as an action to regain 3d6 + your alchemical ability health. This potion has no effect on constructs or undead.
You can increase the healing for each potion by 4d6 for each additional catalyst expended.
Major Regeneration. You can expend 2 additional catalyst to increase the healing by 1d6 and stimulate major natural healing. The duration changes to 1 minute/catalyst and for the duration of the effect, the creature regains 1 health at the start of each of its turns (10 health each minute).
The creature’s severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If the creature has the severed part and hold it to the stump, the effect instantaneously causes the limb to knit to the stump.