As an action, you can create this vial of sticky, adhesive fluid which ignites when exposed to air. As an action, a creature can throw this vial at a point within 5 meters, shattering it on impact. Each creature in a sphere centered on that point must make a Reflex saving throw.
On a failed save, a creature takes 3d8 fire damage and is burning 1.
On a successful save, a creature takes half as much damage and doesn’t start burning.
You can increase the damage by 1d8 and the burning level by 1 for each additional catalyst expended.
Sticky Napalm. You can expend 1 additional catalyst to increase the burning Difficulty by 2 and change the chemical composition so that water and sand don’t extinguish the fire on the target. The effects of your sticky napalm end when the burning level on the target is reduced to 0.