Kryx RPGThemesMonsters

As an action, you can create this vial of sticky, adhesive fluid which ignites when exposed to air. As an action, a creature can throw this vial at a point within 9 meters, shattering it on impact. Each creature in a sphere centered on that point must make a Reflex saving throw.

On a failed save, a creature takes 2d6 fire damage and is burning 2.

On a successful save, a creature takes half as much damage and doesn’t start burning.

You can augment this concoction with the following options, expending catalysts for each option.
  • You can increase the damage by 2d6 and the burning level by 1 for each additional catalyst expended.

  • Sticky Napalm. You can expend 1 additional catalyst to increase the burning DC by 2 and water and sand don’t extinguish the fire on the target. The effects of your sticky napalm end when the burning level on the target is reduced to 0.