Kobolds proudly claim kinship to dragons. They are hardworking, clever, and blessed with a natural talent for mechanical devices and mining. Kobold tactics specialize in traps and ambushes.
|Draconic Ancestry||Damage Type||Theme|
|Black or Copper||acid||Acid|
|Silver or White||cold||Ice|
|Brass, Gold, or Red||fire||Fire|
|Blue or Bronze||lightning||Storm|
Your kobold character has the following traits.
Health. Your health increases by 6.
Age. Kobolds reach adulthood at age 6 and can live up to 120 years, but rarely do so.
Size. Kobolds average about a meter tall and weigh about 15 kilos on average. Your size is Small. You require half as much food and water as a Medium character.
Speed. Your base walking speed is 5 meters.
Darkvision. You can see in dim light within 10 meters of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Heart of the Dragon. If you are frightened by an effect that allows a saving throw, you can repeat the save at the start of your turn to end the effect. If the effect is ended, you have advantage on your next attack roll.
Scamper. You instinctively know how to flee danger. When you take the Dash or Disengage action, you can move an additional 2 meters. You must end this movement in a space that's not adjacent to any enemy.
Draconic Ancestry. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table.
Damage Resistance. You have resistance to the damage type associated with your draconic ancestry.
Cantrip. You know one cantrip of your choice from the theme associated with your draconic ancestry. If you do not have a spellcasting ability, choose Intelligence, Wisdom, or Charisma as your spellcasting ability.
Trap Expert. You can craft traps twice as quickly as normal and have advantage on ability checks to detect, set up, or disable traps.