Fierce and militaristic, hobgoblins survive by conquest. The raw materials to fuel their war machines come from raids. Naturally ambitious and envious, hobgoblins seek to better themselves at the expense of others of their kind, yet in battle they put aside petty differences and fight with discipline rivaling that of the finest soldiers. Hobgoblins have little love or trust for one another, and even less for outsiders. Life for hobgoblins consists of duty to those of higher station and the rare opportunities to seize personal glory and elevate their status.
Your hobgoblin character has the following traits.
Health. Your health increases by 8.
Age. Hobgoblins mature quickly, and most can walk, talk, and hold a weapon by the time they are 1 year old, reaching adolescence by the age of 8 to 12 and adulthood around 14. Hobgoblins typically live up to 70 years of age.
Size. Hobgoblins are between 150 and 180 centimeters tall and weigh between 55 and 90 kilos on average. Your size is Medium.
Speed. Your base walking speed is 5 meters.
Darkvision. You can see in dim light within 10 meters of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Battle Trained. You know two maneuvers from advance, lead the attack, and rally. You can use one without expending stamina. You regain the ability to use one with this trait when you finish a long rest.
At 5th level you regain the ability to use this maneuver with this trait when you finish a short or long rest. At 9th level your maneuver is enhanced to 2 stamina, at 13th level your maneuver is enhanced to 3 stamina, and at 17th level your maneuver is enhanced to 4 stamina.
Saving Face. Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 5 meters of you (maximum bonus of +5).
Once you use this trait, you must finish a short or long rest before you can use it again.