Kryx RPGThemesMonsters

Changeling

Changelings are the offspring of hags and their lovers taken through magic or madness. Dropped off on doorsteps of prospective foster parents, changelings are raised by strangers. Typically tall, slender, and attractive, changelings otherwise resemble their fathers’ species. Their hair colour is most commonly a light shade of silver followed by platinum and blond. In rarer cases their hair can be pale shades of green, pink and blue. Their mismatched colored eyes, abnormally pale skin, and hair color hint at their true heritage. At puberty, changelings receive “the call,” a hypnotic spiritual voice that beckons them to travel and discover their true origins. Changelings who ignore this call choose their own destiny; those who heed it discover their “mother” and may come into great power by transforming into hags themselves.

Cultural Traits

Languages. You can speak, read, and write Common and two other languages of your choice.

Traits

Your changeling character has the following traits.

Health. Your health increases by 8.

Age. Changeling have a similar lifespan to humans, maturing slightly earlier in their mid-teens, living for just under 100 years.

Size. Changelings are built much like humans, but a little leaner. Your size is Medium.

Speed. Your base walking speed is 9 meters.

Darkvision. Thanks to your hag heritage, you have superior vision in dark and dim conditions. You can see in dim light within 18 meters of you as if it were bright light, and in darkness as if it w ere dim light. You can’t discern color in darkness, only shades of gray.

Change Appearance. As an action, you can transform your appearance or revert to your natural form. You can’t duplicate the appearance of a creature you’ve never seen, and you revert to your natural form if you die.

You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another species, though none of your game statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance. Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible.

Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Deception check you make to avoid detection.

Changeling Instincts. You are capable with two of the following skills of your choice: Coercion, Deception, Insight, or Persuasion.

Unsettling Visage. When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses.

Using this trait reveals your shapeshifting nature to any creature within 9 meters that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.