Kryx RPGThemesMonsters

Aasimar

Aasimar are imbued with a divine energy that blazes within them. They are charged by the powers of good to guard the weak, to strike at evil wherever it arises, and to stand vigilant against the darkness. From a young age, a aasimar receives advice and directives that urge to stand against evil.

Cultural Traits

Languages. You can speak, read, and write Common and Celestial.

Traits

Your aasimar character has the following traits.

Health. Your health increases by 8.

Age. Aasimar mature at the same rate as humans, but they can live up to 160 years.

Size. Aasimar are built like well-proportioned humans. Your size is Medium.

Speed. Your base walking speed is 9 meters.

Darkvision. Thanks to your celestial heritage, you have superior vision in dark and dim conditions. You can see in dim light within 18 meters of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Celestial Resistance. You have resistance to necrotic and radiant damage.

Healing Hands. As an action, you can touch a creature and cause it to regain an amount of health equal to your level.

Once you use this trait, you must finish a long rest before you can use it again.

Angelic. You know one cantrip from the Holy, Life, or Light theme. When you reach 3rd level, choose two spells that cost 1 mana from the Holy, Life, or Light theme. You know the spells and can cast one without expending mana. You regain the ability to cast one of these spells with this trait when you finish a long rest. If you do not have a spellcasting ability, choose Intelligence, Wisdom, or Charisma as your spellcasting ability.

At 5th level you regain the ability to cast one of these spells with this trait when you finish a short or long rest. At 13th level your spell is augmented to 2 mana.

Fallen Aasimar

An aasimar who was touched by dark powers as a youth or who turns to evil in early adulthood can become one of the fallen—a group of aasimar whose inner light has been replaced by shadow.

Replace Light Bearer’s features with:

You know one cantrip from the Death, Shadow, or Unholy theme. When you reach 3rd level, choose two spells that cost 1 mana from the Death, Shadow, or Unholy theme. You know the spells and can cast one without expending mana. You regain the ability to cast one of these spells with this trait when you finish a long rest. If you do not have a spellcasting ability, choose Intelligence, Wisdom, or Charisma as your spellcasting ability.

At 5th level you regain the ability to cast one of these spells with this trait when you finish a short or long rest. At 13th level your spell is augmented to 2 mana.