Kryx RPGThemes
song, 1 minute/breath

As an action, you let loose an amplified scream audible out to 50 meters that is loud and shrill enough to stop foes in their tracks. Each creature other than you in a sphere centered on you must make a Fortitude saving throw.

On a failure, it takes 1d8 psychic damage and is staggered for the duration.

On a critical failure, it takes twice as much damage.

On a success, it takes half as much damage.

On a critical success, it takes no damage.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Augment

You can increase the damage by 1d4 for each additional breath expended.