Kryx RPGThemes

As an action, you can frighten a creature within 5 meters that can hear you. The creature must make a Will saving throw.

On a failure, it takes 1d3 psychic damage and is frightened of you until the end of its next turn.

On a critical failure, it takes twice as much damage.

On a success, it takes half as much damage.

On a critical success, it takes no damage.

This verse’s damage increases by 1d3 when you reach 9th level (2d3) and 17th level (3d3).