As an action, make a weapon attack.
On a failure, the creature is drawn to you, compelled by your demand. While compelled, it has disadvantage on attack rolls against creatures other than you, and must make a Will saving throw each time it attempts to move into a space that is more than 5 meters away from you; if it succeeds on this saving throw, the target’s movement isn’t restricted for that turn.
The spell ends if you attack or damage any other creature, if you cast a spell that targets a hostile creature other than the target, if your allies attack, damage, or attempt to negatively effect the charmed creature in any way, or if you end your turn more than 5 meters away from the target.
You can target one additional creature for each additional breath expended. The creatures must be within 5 meters of each other when you target them.