Kryx RPGThemes

As an action, you charm a creature within 5 meters that can hear you. The creature must make a Will saving throw, which it does with advantage if you or your companions are fighting it.

On a failure, it is charmed by you until the end of your next turn..

The effect ends if you or your allies attack, damage, or attempt to negatively effect the charmed creature in any way.

When the effect ends, the creature knows it was charmed by you.