As an action, you charm a creature within 10 meters that can hear you. The creature must make a Will saving throw, which it does with advantage if you or your companions are fighting it.
On a failure, it is charmed by you and friendly to you for the duration.
The effect ends if you or your allies attack, damage, or attempt to negatively effect the charmed creature in any way.
When the effect ends, the creature knows it was charmed by you.
You can target two additional creatures for each additional breath expended. The creatures must be within 5 meters of each other when you target them.