As two actions, a Medium hand made from compacted sand rises in an unoccupied space on the ground that you can see within 5 meters. The hand reaches for a creature that you can touch or see within 1 meter of it which must make a Reflex saving throw.
On a failed save, it takes 1d6 bludgeoning damage and is restrained for the spell’s duration.
On a successful save, it takes half as much damage.
As an action, you can cause the hand to crush the restrained creature, which must make a Reflex saving throw. The creature takes 1d6 bludgeoning damage on a failed save, or half as much damage on a successful one.
To break out, the restrained creature can use an action to make an Acrobatics or Brawn check (its choice) against your spell save DC.
On a success, the creature escapes and is no longer restrained by the hand.
As an action, you can cause the hand to reach for a different creature or to move to a different unoccupied space within 5 meters. The hand releases a restrained creature if you do either.
You can increase the damage by 2d6 for each additional mana or psi expended.