As an action, you choose a 1.5-meters-square unoccupied space on the ground that you can see within 9 meters. A Medium hand made from compacted sand rises there and reaches for one creature that you can touch or see within 1.5 meters of it. The target must make a Reflex saving throw.
On a failed save, the target takes 1d6 bludgeoning damage and is restrained for the spell’s duration.
On a successful save, the target takes half as much damage.
As a bonus action, you can cause the hand to crush the restrained target, which must make a Reflex saving throw. The target takes 1d6 bludgeoning damage on a failed save, or half as much damage on a successful one.
To break out, the restrained target can use its action to make an Acrobatics or Brawn check (its choice) against your spell save DC.
On a success, the target escapes and is no longer restrained by the hand.
As a bonus action, you can cause the hand to reach for a different creature or to move to a different unoccupied space within 9 meters. The hand releases a restrained target if you do either.
You can increase the damage by 2d6 for each additional mana or psi expended.