As an action, a column of superheated air lifts you into the air, allowing you to fly up to 5 meters without provoking opportunity attacks. If you move at least 3 meters straight toward a creature, make a weapon attack against it.
On a hit, add 1d8 + your spellcasting ability fire damage to the attack’s damage roll and the creature is burning 1.
On a critical hit, add twice as much damage.
On a miss by 4 or less, add half as much damage.
You can increase the damage by 2d8 and the burning level by 2 for each additional mana expended.