Kryx RPGThemesMonsters
concentration, 1 minute/mana or psi

As an action, a black beam of enervating energy springs from your finger toward a creature within 18 meters who must make a Fortitude saving throw.

On a failed save, the target takes 3d10 necrotic damage and deals only half damage with weapon attacks until the spell ends.

On a successful save, the target takes half as much damage.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


You can increase the damage by 5d10 for each additional mana or psi expended.