As an action, you ravage a creature that you can touch or see within 10 meters who must make a Fortitude saving throw.
On a failed save, it takes 3d12 necrotic damage, or half as much damage on a successful save. If this damage leaves the creature with 0 health, the creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine dust. The creature can be restored to life only by means of a resurrection spell cast with 5 mana or a wish spell.
You can increase the damage by 4d12 for each additional mana or psi expended.
Rapid Aging. You can expend 4 additional mana or psi to rapidly age the target.
On a failed save, a creature is aged a number of years equal to half the amount of necrotic damage dealt.