As an action, you ravage a creature that you can touch or see within 18 meters who must make a Fortitude saving throw.
On a failed save, it takes 3d12 necrotic damage, or half as much damage on a successful save. If this damage leaves the creature with 0 health, the creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine dust. The creature can be restored to life only by means of a resurrection spell cast with 5 mana or a wish spell.
Augment
You can augment this spell with the following options, expending mana or psi for each option.
You can increase the damage by 4d12 for each additional mana or psi expended.
Rapid Aging. You can expend 4 additional mana or psi to rapidly age the target.
On a failed save, a creature is aged a number of years equal to half the amount of necrotic damage dealt.