Kryx RPGThemesMonsters
concentration, 1 minute/mana or psi

As an action, a creature that you can touch or see within 10 meters must make a Will saving throw. Undead and creatures immune to being charmed automatically succeed on the saving throw.

On a failed save, you cause its bloodlust to overcome its sense of preservation as it can’t willingly move unless its movement brings it closer to its nearest enemy that it can see.

An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.