As two actions, you incite the fears of creatures, causing them to panic. Each creature in a sphere centered on a point within 10 meters is affected.
At the start of each of its turns while affected by this spell, the creature must make a Will saving throw.
On a failed save, the target is frightened until the start of its next turn, and you roll a die. If you roll an odd number, the frightened target moves half its speed in a random direction and takes no actions on that turn, other than to scream in terror. If you roll an even number, the frightened target makes one melee attack against a random target within its reach. If there is no such target, it moves half its speed in a random direction and takes no actions on that turn.
On a successful save, the target acts normally this round. This effect ends on a target if it succeeds on two saving throws against it.