Kryx RPGThemesMonsters

As two actions, you instantly transport a creature that you can touch or see within 10 meters through the lower planes. The creature must succeed on a Will saving throw or disappear and hurtle through a nightmare landscape.

At the end of its next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 8d10 psychic damage as it reels from its horrific experience.

On a successful save, it takes half as much damage as fiends tear at its flesh.

Augment

You can increase the damage by 5d10 for each additional mana or psi expended.