As an action, you pull earth and stone from the ground, forming a large boulder and hurl it at a creature or object within 5 meters. The target must make a Reflex saving throw.
On a failed save, it takes 3d12 bludgeoning damage and if it is Medium or smaller it is pushed up to 2 meters away from you.
On a successful save, it takes half as much damage and isn’t pushed.
You can increase the damage by 4d12 and affect a creature of a larger size for each additional mana or psi expended.
Hard Rock. You can expend 1 additional mana or psi to make the boulder sturdy and hard. The boulder is a 1-meter-radius sphere with 5 Defense and 20 Health. On a failed save, the boulder lands at the creature or object’s feet or in its space if it is pushed. On a successful save, the GM determines where the boulder lands. When reduced to 0 health, the rock crumbles into rubble as the ground in that area becomes difficult terrain until cleared which takes at least 1 minute to clear by hand.