Kryx RPGThemes
concentration, 1 minute/mana

As two actions, you throw a severed hand as it transforms into a Large crawling claw, in an unoccupied space that you can see within 5 meters. The claw lasts for the duration, and it moves at your command, mimicking the movements of your own hand.

When you cast the spell—and once on on each of your turns thereafter as an action—you can move the claw up to 5 meters and then cause one of the following effects with it.

Slashing Claw. The claw slashes a creature or object within 1 meter of it. Make a melee spell attack.

On a hit, it takes 6d6 slashing damage.

On a miss by 4 or less, it takes half as much damage.

Forceful Claw. The claw attempts to push a creature within 1 meter of it in a direction you choose. The creature must make a Reflex saving throw.

On a failure, it takes 5d6 bludgeoning damage and if it is Medium or smaller it is pushed 3 meters away from the claw. The claw moves with the creature to remain within 1 meter of it.

On a success, it takes half as much damage.

Grasping Claw. The claw attempts to grapple a creature within 1 meter of it. The creature must make a Reflex saving throw.

On a failure, it takes 4d6 bludgeoning damage and if it is Medium or smaller it is grappled by the claw.

On a success, it takes half as much damage.

Interposing Claw. The claw interposes itself between you and a creature. The claw moves to stay between you and the creature, providing you with half cover against the creature. The creature can’t move through the claw’s space unless it succeeds on a Brawn check to overrun it or a Nimbleness check to tumble past it.

Augment

You can increase the damage from the slashing claw and the grasping claw options by 2d6, the other options by 3d6, push the creature an additional meter for the forceful claw option, and affect a creature of a larger size for each additional mana expended.