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As a bonus action, winds gust, lifting you into the air. You can fly up to 9 meters. If you move at least 3 meters toward a creature right before making a melee weapon attack against it, add 1d6 damage to the attack’s damage roll. On a hit, if the target is your size or smaller it must make a Reflex saving throw.

On a failed save, you can push the target up to 6 meters away from you and knock the target prone.


You can increase the damage by 5d6 for each additional mana or psi expended.