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As an action, winds lift you into the air, allowing you to fly up to 5 meters. If you move at least 2 meters straight toward a creature, you can make a melee weapon attack against it. On a hit, add 2d6 damage to the attack’s damage roll. If you miss by 4 or less, add half as much damage. If the target is your size or smaller it must succeed on a Reflex saving throw or you can push the target up to 4 meters away from you and knock it prone.


You can increase the damage by 5d6 for each additional mana or psi expended.