As an action, a creature that you can touch or see within 20 meters must make a Will saving throw.
On a failed save, your rapid mental lashings assault its ego, debilitating its confidence as it takes 2d10 psychic damage and has disadvantage on attack rolls and ability checks for the duration.
On a successful save, it takes half as much damage and doesn’t have disadvantage.
A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
You can increase the damage by 3d10 for each additional mana or psi expended. If this spell is augmented to target additional creatures, this damage is halved.
You can target one additional creature for each additional mana or psi expended. The creatures must be within 5 meters of each other when you target them.