Kryx RPGThemesMonsters
concentration, 5 minutes/mana or psi

As an action, a weapon you touch sheds radiant light. For the duration, the weapon radiates bright light in a 2-meter radius and dim light for an additional 2 meters and deals an extra 1d6 radiant damage when it hits, or an extra 2d6 radiant damage against undead and oozes.

If the attack misses by 4 or less, the weapon deals half as much damage.

Alternatively, you can touch a quiver containing arrows or bolts, granting the ammunition pulled from it the same effect. The spell’s magic ends on a piece of ammunition when it hits or misses.

You can augment this spell with the following options, expending mana or psi for each option.
  • You can increase the damage by 1d6 for each additional mana or psi expended and an additional 1d6 for every two additional mana or psi expended.

  • You can expend 1 additional mana or psi to imbue an additional weapon you touch with radiant light.