As an action, a creature that you can touch or see within 10 meters must make a Reflex saving throw.
On a failed save, the creature is restrained by magical bandages. While restrained by this spell, the creature takes 1d6 bludgeoning damage at the start of each of its turns.
A creature restrained by the bandages or one that can touch the creature can use an action to make an Acrobatics or Brawn check (its choice) against your spell save DC.
On a success, the target is freed.
You can increase the damage by 4d6 for each additional mana or psi expended.
You can target one additional creature for each additional mana or psi expended. The creatures must be within 5 meters of each other when you target them.