Kryx RPGThemesCreatures
M (crystal ball, a silver mirror, or a font filled with holy water worth 500 sp); concentration, 5 minutes/mana

As you spend 10 minutes to cast this spell, you can see and hear a particular creature that is within 2 kilometers. The target must make a Will saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you’re casting this spell, it can willingly fail the saving throw if it wants to be observed.

KnowledgeSave Modifier
Secondhand (you have heard of the target)+5
Firsthand (you have met the target)+0
Familiar (you know the target well)–5
ConnectionSave Modifier
Likeness or picture–2
Possession or garment–4
Body part, lock of hair, bit of nail, or the like–10

On a successful save, the target isn’t affected, and you can’t use this spell against it again for 24 hours.

On a failed save, the spell creates an invisible sensor within 2 meters of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 2 meters of it for the duration. A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist, though it can’t be attacked or otherwise interacted with.

Instead of targeting a creature, you can choose a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees) as the target of this spell. When you do, the sensor appears at that location and doesn’t move.


You can expend 1 additional mana so the creature or object can be anywhere on the same plane of existence as you.