Kryx RPGThemesCreatures

As two actions, a sphere of negative energy ripples out in a sphere from a point within 20 meters. Each creature in that area must make a Fortitude saving throw. A creature takes 7d6 necrotic damage on a failed save, or half as much damage on a successful one.

Augment

You can increase the damage by 2d6 for each additional mana or psi expended.