As two actions, you bestow misfortune on a creature that you touch. The creature must make a Will saving throw.
On a failure, it is becomes unlucky for the duration.
When you cast this spell, choose the nature of the luck from the following options:
- Choose one ability. While unlucky, the creature has disadvantage on ability checks and saving throws made with that ability.
- While unlucky, the creature has disadvantage on attack rolls against you.
- While unlucky, the creature must make a Will saving throw at the start of each of its turns. If it fails, it wastes its actions that turn doing nothing.
A remove curse spell ends this effect. At the GM’s option, you may choose an alternative unlucky effect, but it should be no more powerful than those described above. The GM has final say on such an unlucky effect.
You can target one additional creature for each additional mana expended. You must touch each creature when you target them.
You can expend 1 additional mana to bestow an additional curse.
Persistent. You can expend 1 additional mana to change the duration to 3 hours/mana.
Indefinite. You can expend 3 additional mana so the spell lasts until it is dispelled.