Quick reference

Movement

On your turn, you can move a distance up to your speed.

Climbing, swimming, and crawling

While climbing, crawling, or swimming, each meter of movement costs 1 extra meter (2 extra meters in difficult terrain), unless a creature has a climbing or swimming speed.

Drop prone

You can drop prone without using any of your speed.

Stand up

Standing up costs an amount of movement equal to half your speed.

Move a grappled creature

While moving a grappled creature your speed is halved, unless the creature is two or more sizes smaller than you.

Difficult terrain

You move at half speed in difficult terrain.

Action

When you use an action on your turn, you can use one of the actions presented here.

Interact with objects (1/turn)

Here are a few examples of the sorts of thing you can do in tandem with your movement and actions:

  • draw or sheathe a sword or two light weapons
  • open or close a door
  • withdraw a potion from your backpack
  • pick up a dropped axe
  • take a bauble from a table
  • remove a ring from your finger
  • stuff some food into your mouth
  • plant a banner in the ground
  • fish a few coins from your belt pouch
  • drink all the ale in a flagon
  • throw a lever or a switch
  • pull a torch from a sconce
  • take a book from a shelf you can reach
  • extinguish a small flame
  • don a mask
  • pull the hood of your cloak up and over your head
  • put your ear to a door
  • kick a small stone
  • turn a key in a lock
  • tap the floor with a 2-meter pole

  • hand an item to another character

Reaction (1/round)

Certain special abilities, spells, and situations allow you to use a special action called a reaction. A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else’s.

  • Cast a spell. Cast time of 1 reaction.

  • Use a feature.

  • Opportunity attack. You can use your reaction to make one melee attack against a hostile creature that you can see when it moves out of your reach.

  • Readied action. In response to a trigger, as part of the Ready action.

  • Use a maneuver. Use time of 1 reaction.