Kryx RPGThemesMonsters

Zuggtmoy

Large fiend (demon)
Challenge
23 (50,000 XP)

STR
6
DEX
2
CON
4
INT
5
WIS
4
CHA
7

304
32d10+128
18
Soak
2
Fort
+11
Ref
+11
Will
+12
Defense note natural armor
Damage resistances cold, fire, lightning
Damage immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities charmed, exhausted, frightened, poisoned

Speed 9 m.
Senses truesight 35 m., passive Perception 21
Skills Perception +11
Languages all, telepathy 35 m.

Dashing Strike. If the zuggtmoy uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Innate Spellcasting. Zuggtmoy’s spellcasting ability is Charisma (spell save DC 22). She can innately cast the following spells:

At will: detect magic, locate animals, ray of sickness

3/day each: dispel magic, ensnare, entangle, plant growth

1/day each: distant teleport, etherealness

Legendary Resistance (3/Day). If Zuggtmoy fails a saving throw, she can choose to succeed instead.

Magic Resistance. Zuggtmoy has advantage on saving throws against spells and other magical effects.

Magic Weapons. Zuggtmoy’s weapon attacks are magical.

Actions

Multiattack. Zuggtmoy makes three pseudopod attacks.

Pseudopod. Melee Weapon Attack: +13 to hit, reach 3 m. Hit: 15 (2d8 + 6) bludgeoning damage plus 9 (2d8) poison damage.

Infestation Spores (3/Day). Zuggtmoy releases spores that burst out in a cloud that fills a 6-meters-radius sphere centered on her, and it lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 19 Fortitude saving throw. On a successful save, the creature can’t be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of madness (determined by rolling on the Madness of Zuggtmoy table) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can’t be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature’s body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it’s a type of creature that can be (see the “Myconids” entry in the Monster Manual).

Mind Control Spores (Recharge 5–6). Zuggtmoy releases spores that burst out in a cloud that fills a 6-meters-radius sphere centered on her, and it lingers for 1 minute. Humanoids and beasts in the cloud when it appears, or that enter it later, must make a DC 19 Will saving throw. On a successful save, the creature can’t be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the influence of Zuggtmoy for 24 hours. While infected in this way, the creature is charmed by her and can’t be reinfected by these spores.

Reactions

Protective Thrall. When Zuggtmoy is hit by an attack, one creature within 1.5 meters of Zuggtmoy that is charmed by her must use its reaction to be hit by the attack instead.

Legendary Actions

The zuggtmoy can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The zuggtmoy regains spent legendary actions at the start of its turn.

Attack. Zuggtmoy makes one pseudopod attack.

Exert Will. One creature charmed by Zuggtmoy that she can see must use its reaction to move up to its speed as she directs or to make a weapon attack against a target that she designates.

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