Yuan-ti Pit MasterMedium monstrosity (shapechanger yuan ti)
- 5 (1,800 XP)
Innate Spellcasting (Yuan-ti Form Only). The yuan-ti’s innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the following spells:
At will: animal friendship (snakes only)
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.
Poison’s Disciple (2/Day). The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10) poison damage to the target.
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It doesn’t change form if it dies.
Spellcasting (Yuan-ti Form Only). The yuan-ti is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast (range 90 m., +3 bonus to each damage roll), friends, guidance, mage hand, message, poison spray
1st—3rd level (2 3rd-level slots): command, counterspell, hellish rebuke, invisibility, misty step, unseen servant, vampiric touch
Variant: Chameleon Skin. The yuan-ti has advantage on Stealth checks made to hide.
Variant: Shed Skin (1/long rest). The yuan-ti can shed its skin as a bonus action to free itself from a grapple, shackles, or other restraints. If the yuan-ti spends 1 minute eating its shed skin, it regains health equal to half its maximum health.
Multiattack (Yuan-ti Form Only). The yuan-ti makes two bite attacks using its snake arms.
Bite. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.
Merrshaulk’s Slumber (1/long rest). The yuan-ti targets up to five creatures that it can see within 18 meters of it. Each target must succeed on a DC 13 Fortitude saving throw or fall into a magical sleep and be unconscious for 10 minutes. A sleeping target awakens if it takes damage or if someone uses an action to shake or slap it awake. This magical sleep has no effect on a creature immune to being charmed.