Kryx RPGThemesMonsters

Young Gold Dragon

Large dragon
Challenge
10 (5,900 XP)

STR
6
DEX
2
CON
5
INT
3
WIS
1
CHA
5

178
17d10+85
18
Soak
2
Fort
+9
Ref
+8
Will
+7
Defense note natural armor
Damage immunities fire

Speed 12 m., fly 25 m., swim 12 m.
Senses blindsight 9 m., darkvision 35 m., passive Perception 17
Skills Insight +5, Perception +7, Persuasion +9, Stealth +6
Languages Common, Draconic

Amphibious. The dragon can breathe air and water.

Maneuvers. The young gold dragon uses maneuvers (maneuver save DC 18). It has 15 stamina dice which are d8s, a dice limit of 4, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: dive attack, fearsome beast, foretold, fountain of blood, knockback (Claw only), spring attack, swipe (Claw only)

2 stamina dice: backlash, bend luck, precognition

Spellcasting. The young gold dragon is a 13th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It has 5 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): empathy, luck, lullaby, sacred flame, true strike

1 mana: beguile, bless, charming presence, command, corona of light, detect evil and good, fear, locate, precognition, protection from evil and good, sacred shield, sanctuary, shield of faith, sleep

2 mana: catnap, danger sense, douse the flames of war, flame strike, guardian of faith, hallow

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 3 m. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 1.5 m. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Fire Breath. The dragon exhales fire in a 9-meters cone or a 14-meters line that is 1.5 meters wide. Each creature in that area must make a DC 17 Reflex saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.

Weakening Breath. The dragon exhales gas in a 9-meters cone or a 14-meters line that is 1.5 meters wide. Each creature in that area must succeed on a DC 17 Reflex saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Reflex saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Forest, Grasslandsrd