Kryx RPGThemesMonsters

Young Copper Dragon

Large dragon
Challenge
7 (2,900 XP)

STR
4
DEX
1
CON
3
INT
3
WIS
1
CHA
2

119
14d10+42
17
Soak
2
Fort
+6
Ref
+5
Will
+5
Defense note natural armor
Damage immunities acid

Speed 12 m., climb 12 m., fly 25 m.
Senses blindsight 9 m., darkvision 35 m., passive Perception 15
Skills Deception +5, Perception +5, Stealth +4
Languages Common, Draconic

Maneuvers. The young copper dragon uses maneuvers (maneuver save DC 15). It has 10 stamina dice which are d8s, a dice limit of 3, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: dive attack, fearsome beast, flesh ripper, fountain of blood, knockback (Claw only), spring attack, swipe (Claw only)

Spellcasting. The young copper dragon is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has 3 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): earthen hide, ferrous growth, frighten, mold earth

1 mana: acidic spray, avalanche, command, corrosive consumption, earth tremor, earthbind, earthen bulwark, fear, fissures

2 mana: acid fog, acid rain, bones of the earth, corrosive bane, erupting earth, meld into stone, move earth, stalagmite, stone shape, stoneskin

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 3 m. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Acid Breath. The dragon exhales acid in a 9-meters cone or a 14-meters line that is 1.5 meters wide. Each creature in that area must make a DC 14 Reflex saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.

Slowing Breath. The dragon exhales gas in a 9-meters cone or a 14-meters line that is 1.5 meters wide. Each creature in that area must succeed on a DC 14 Fortitude saving throw. On a failed save, the creature can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Hillsrd