Kryx RPGThemesMonsters
Xvart Speaker

Xvart Speaker

Small humanoid (xvart)
Challenge

STR
−1
DEX
2
CON
0
INT
1
WIS
−2
CHA
−2

7
2d6
15
Fort
+0
Ref
+1
Will
+0
Defense note leather

Speed 5 m.
Skills Insight −2 (9), Perception −2 (9), Stealth +4 (15)
Senses darkvision 5 m.
Languages Abyssal and one additional language (usually Common or Goblin)

Low Cunning. Once on its turn, the xvart can use the Disengage action without using an action.

Overbearing Pack. The xvart has advantage on Brawn checks to shove a creature if at least one of the xvart’s allies is within 1 meter of the target and the ally isn’t incapacitated.

Raxivort’s Tongue. The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 5 (1d6 + 2) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 1 m. or range 3/10 m. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 5/20 m. Hit: 4 (1d4 + 2) bludgeoning damage.

Hill, Underdarkvgtm

No concoctions, maneuvers, or spells

All monsters in this system should have maneuvers or spells. You should add some maneuvers or spells to this monster. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all monsters via https://github.com/mlenser/kryx-rpg-issues/issues/9